Warcraft Movie: Critical Strike

So. The Warcraft movie. I have to be honest here and say that I’ve been waiting for this for YEARS, ever since it was originally announced. We’ve lived through periods of no news, then the excitement that Sam Raimi was interested, the ultimate letdown when that didn’t work out, the excitement then that Duncan Jones was taking over and salivating over every teeny tiny snippet of news or teasers. I watched the gryphon 3D piece on the Legendary app. I was skeptical when I saw the first pieces of footage and elated when I saw the more recent footage with the CGI complete. I’ve seen the walkthroughs of prop sets, watched interviews with the director and cast, and have marveled at how somehow this all came together during a time of personal turmoil for Mr. Jones.

Bottom line, I’m excited for the movie. My friends are excited for the movie. And from what I’ve seen, it has captured the essence of Warcraft and has made real this beautiful and zany world of Azeroth that I’ve loved for 12 years. The initial reviews that we’re seeing from critics however, are not so positive, and while I don’t expect Warcraft to be a Citizen Kane-esque piece of film art, I think the critics are proving that they just don’t get it.

I’m also just going to put this here – the embargo on reviews is officially until May 30, so any professional movie critic releasing their review now is breaking the embargo. Consider that as you consider the source.

Hold on to your butts people. This might be a long one.

Let’s start with this review from Variety:


Okay, point in case. Warcraft IS A STORY BY NERDS, FOR NERDS. Yes, it cribs from Lord of the Rings and Star Wars and pretty much any other sci-fi/fantasy/geeky franchise. Of course the storyline draws from those influences. It’s a loving tribute to those franchises, a little *wink wink, nudge nudge* to geek and pop culture. The Warcraft franchise actually has developed a deep lore over the years, with tons of different factions and intertwining minor storylines that feed into the main narrative. Between the games, the novels, the comics, and the short stories, it would take an insane number of films to tell the story of Azeroth in its entirety. We’re talking a number similar to Star Wars or the Marvel Universe movies here. This first movie is simply the beginning of the heart of the story and the story told in the very first Warcraft RTS game from 1995. It was a simple story, but it started the entire Warcraft canon.


Now I know that this critic has never played the Warcraft games and isn’t familiar with the franchise. Part of what makes Warcraft unique is its ability to tell serious, dark stories (and they do get VERY dark, if you doubt me, read the novel Illidan by William King) while still retaining an almost tongue-in-cheek silliness. I liken it a bit to Deadpool – he likes to break the 4th wall on a regular basis and while it gets bloody and violent, it’s also over the top silly. Blizzard doesn’t often blatantly break that 4th wall, but they do give nods to popular films, viral videos, social media, and even player behavior itself. Even some of the characters within the World of Warcraft are named after popular players and developers. It serves as a way to connect fans into the universe, to give it heart, and insert a bit of levity. My point is that any decent Warcraft movie, in order to be uniquely Warcraft and not a generic piece of fantasy, has to include both the serious and the silly in just the right amount and sometimes at the same time. This isn’t exactly Tolkien, but it’s not exactly Monty Python either.

Moving on to The Wrap, which was a pretty scathing review overall:


Again, this person has never played the games. Warcraft is notorious for having big, visually impactful and unproportional gear and weapons on characters. It’s part of the Warcraft style, a visual orgasm of sorts that makes it easier to track fellow players and enemies during in-game encounters. The colors are bright, vibrant, and sometimes clashy. The materials are slick, shiny, and overly tactile. From a distance you can tell the difference between a staff-wielding cloth-wearing mage and a sword-and-board, plate-wearing warrior, and this is completely intentional. From the clips that I’ve seen, they have tried to keep that aesthetic alive. It was always going to look a bit tacky when making the transition to the big screen – if you want drab and realistic, go see Lord of the Rings (much love to that franchise, by the way). As for the music? From what I’ve heard so far (the Warcraft main theme), the music is exactly what it should be – a fresh take on the game themes, equally tribal and regal with a heavy percussive theme. That’s Warcraft as much as the Imperial March is Star Wars.


This is the thing that I will wait to give my opinion on until after I see the entire movie. I am already impressed with the orcs and the amount of emotion that the actors and the CGI convey. The human acting I am a bit concerned about, to be honest, but I’m withholding judgement until I can see it on the big screen.

And finally, this lovely comment by The Guardian:


Really? REALLY? So you’re telling me that a movie based on a story written in the 1990s is about today’s immigration issues? I’m sorry, I didn’t realize Tupac wrote this screenplay. It reeks of cheap click-bait and making issues where there are none intended. Warcraft’s writers, developers and fanbase are incredibly diverse, spanning all races, nationalities, genders, and ages. This was, quite frankly, insulting.

So, dear movie critics, criticize if you like. The actual viewer feedback from movie-goers in Europe has been overwhelmingly positive. Warcraft fans (and there are millions) are going to love it, that much I’m sure of. I’ll leave you with this little tidbit of a Guardian review of a teeny-tiny little movie from 2001 y’all might know:


Nerdgasm, OUT.


Race to the Finish

Even though Legion is still 2.5 months away, I’m starting to feel a bit like we’re in a race to the finish of WoD. The availability of character boosting, along with the changes to professions in Legion, has me re-thinking my entire roster of alts, making some last-minute changes, and trying to finish up a few reps and grinds before the Legion pre-patch (which I BET that we’ll see around the first of August, calling it now!).

So, I present to you, my to-do list, sorted by character.

Bhaelie – Paladin:
She’s pretty much done and ready to roll. Her professions are maxed out and I’m not going to bother gearing her more. Right now she’s running old raids for transmog gear and gold.

Betsie – Priest:
With reports of shadow priests being back to their old selves come Legion, Betsie has gone from a long-time-main-turned-backburner-alt to a possible main or main alt, so I have a little work to do on her. Her gear isn’t the best, but rather than focus on something that will be replaced during the first hour of quests, I’m focusing on professions. She’s an Alchemist, but had zero Archaeology, so I’m grinding that up so that maaaaaybe she can make Vial of the Sands some day. I’m also leving Herbalism at the same time, grabbing whatever herbs I can while surveying sites. After that – the Insane and Netherwing rep grinds! 🙂
– Archaelogy
– Herbalism
– Insane Rep Grind
– Netherwing Rep Grind

Chixlet – Mage:
She’s good to go. Again, not really geared but her main function is bag-making at the moment.

Staesia – Druid:
One-half of my designated farming team, her Herbalism is good but I need to finish her Inscription out. I think she’s at 611/700. Shouldn’t be too bad to finish. I’m not a huge fan of Inscription anyway.
– Inscription

Teaghen – Hunter: 
The other half of the farm team needs to finish leveling her Mining and Skinning. She had Leatherworking, but for a farm alt I’d rather see her have two gathering professions.
– Mining
– Skinning

Qhaelia – Rogue:
She’s a newly boosted character that I boosted explicitly for the purpose of lockboxes for the Insane rep. Her professions are going to be Skinning and Leatherworking, but I’ll only really work on those IF I get time after all the other characters are done.
– Skinning
– Leatherworking

Haijinx – Warlock:
She runs Thunderbrew Distillery, my bank guild, and right now I’m working on leveling Enchanting (for DEing) and Blacksmithing on her.
– Enchanting
– Blacksmithing

Legion Prep

These days my main goal in Warcraft is hoarding gold or items that I think will sell for gold in Legion. Here’s the thing: my server, Dalaran, is a fantastic server. I love my guild and the folks on the server and the atmosphere. But as far as the Auction House goes, it’s definitely a buyer’s market. Prices on most things are low low low compared to other servers, which is good and bad. It’s good for new players – up until a few months ago, Dalaran was the biggest New Player server, and it’s still full of a lot of new players and altoholics, and not a very large raiding scene. It’s perfect for my playstyle – usually.

But for those of us that are goblin wannabes, it’s not exactly easy to flip goods on the AH.A few weeks ago, I set aside 5,000 gold, installed TradeSkillMaster, setup some custom groups for transmog and crafting items, and off I went. Bought up all of the transmog that was selling for way less than the TSM prices and still looked cool/unique, plus a good amount of crafting items, and started posting them on the AH. What a flop. 3 weeks later I had sold maybe 5 things, and had made maybe 1000 gold. I ended up either vendoring or disenchanting most of it. So that’s a no-go, at least for right now. Meh.

Another option is farming, which takes more time, but hey, what else am I going to do right now? I ran Firelands trash, Ulduar, and Bastion of Twilight on 25-man heroic just for the drops, and vendored almost all of it. That netted me about 15k gold altogether in a week. Not bad!

My Super-Secret Bank Vault!

Finally there’s crafting. Right now I’m only really doing the Jewelcrafting daily each day on all of my alts, plus creating Hexweave each day for my Tailor. I’m making as many Hexweave Bags as possible at the moment and stowing them all away for the Legion launch. People will be coming back, buying bags for new characters, and the like so I think that market might be pretty decent.

I’m also working on realigning my character/profession matrix for Legion. Professions will no longer be artificially gated like in Legion, so having multiple Tailors, Alchemists, or Jewelcrafters won’t provide a big advantage. Instead I’m leveling Enchanting and Blacksmithing on my bank alt, leveling Leatherworking on a new (boosted) Rogue, and making sure that I have at least two characters covering each gathering profession. This is how I prefer to work anyway, so I really hope that Blizzard decides to cool it with the major profession changes going forward. No need to reinvent the wheel every expansion – just stick with what worked for years.

So far, between garrison missions, JC dailies, farming, and crafting, I’m up to 350k gold as of last night. That’s not a lot compared to most pro goblins, but considering that I’m sinking my teeth back into the game for the first time in years, that’s not half bad.

Warcraft Marketing 101

I’m constantly fascinated watching how game development companies market their products. Be it through Kickstarters, word of mouth, Twitter, Facebook, or good old-fashioned advertisements, it’s interesting to see what decisions companies make with their marketing. It’s even more interesting when a monster company like Blizzard is trying to market multiple games at once. There was a little bit of kerfuffling yesterday on Twitter because of one little miniscule and inconsequential tweet:

Couple of things to discuss here. First, the date itself honestly isn’t that big of a surprise. I was telling a friend yesterday morning that I thought it would be out around August/September, and then a couple of hours later, BOOM! Called it. My theory is that the date is a purely marketing decision and has nothing to do with “when it’s ready”. Marketing teams live and die by their calendars, so I think their thought process went something like this:

Warcraft Movie: June 10. Influx of new/returning players due to hype and any free game/gametime with purchase. Allow a month and a half for those new and returning players to play, level, boost, find guilds, get through WoD content, etc. They are betting on a good spike in subs here.

August 2: Drop the Legion Pre-Patch. Allow four weeks for pre-patch events to build up to a climax. This will grab that movie spike and push it up even more.

August 30: Legion is live! Open the gates and storm the portals! And they’ll get yet ANOTHER spike on top of the movie and pre-patch numbers.

This all opposed to dropping the movie and pre-patch or launch at once… why go for one big spike when you can draw it out and possibly build on your numbers? Blizzard said that they are no longer releasing sub numbers, but make no mistake, they are definitely looking at sub numbers internally and trying to make the most of this event. So while this seems like so far away, and yes it’s a really long time for raiders to spend in Hellfire Citadel, there is a method to the madness.

Secondly, the method in which they released the information: a tweet as opposed to a big announcement as they did for Warlords of Draenor. Again, this has far less to do with the state of Warcraft and more to do with a Marketing Calendar. The thing here is to remember that Blizzard is now managing a portfolio of games and events, as opposed to having 1-2 heavy hitters. Overwatch is launching on May 24 so at this point in the calendar, they want all the major communications and hype to be about Overwatch. Once Overwatch is out, attention will quickly turn to the Warcraft franchise and we’ll all have the summer of Warcraft hype to enjoy. No need to fret, our time is coming very soon. 🙂

Flipping Tables

Garrisons & Mission Tables. Such a polarizing topic among WoW players these days.


WoW developer Watcher posted a long response to some of the concerns about the Mission Table v. 2.0 in Legion.  A few things I want to address here.

But at the same time, there are people who do enjoy the mission minigame, and there are some positive elements, such as a bit of offline progression, and the fun of looking forward to a reward waiting for you when you get home and log in. Not all aspects of the game are intended to appeal to all players – that’s part of the challenge of creating a single game that is played by such a diverse audience with different preferences and playstyles. But while garrison followers and missions were a substantial portion of the content in Warlords, Order Hall missions are probably more like 3% of Legion.

Let’s back up for a moment. Does anybody REALLY enjoy the mission mini-game? I have no doubt that when Blizzard pulls their reports on what players are doing when they log in, they see a whole lot of players running missions, likely on multiple characters every single day. But running missions does not equal enjoyment. Personally, I run missions on 6 characters every single day. It’s NOT fun. It’s NOT enjoyable. It’s NOT something that I think about while I’m at work and it’s definitely not something that I look forward to. I run missions for one reason: gold. It’s similar to running dailies in previous expansions, I’m not doing it because I enjoy the activity, I’m doing it because I want the gold and I feel like I’m missing out on gold if I miss a day.

I understand that there is a fair amount of cynicism, and there are some who are probably reading this right now and thinking that it’s just a bunch of nice-sounding words trying to cover up our sinister plan of mission-table supremacy. But even if we wanted to, we know that we can’t hide anything here. Well before Legion is in anyone’s hands, people will be experiencing the system in its entirety in beta, and we’ll be judged on that basis.

Cynicism is an understatement, and it isn’t undeserved. People have serious mission fatigue right now.

The core of the class Order campaigns is epic quest content that is custom to your class. If you’re a Death Knight, you might be working to raise a new set of Four Horsemen who are powerful enough to stand against the Legion; as a Mage, you may be investigating a plot that threatens to undo Dalaran from within; and so forth. That’s what the Order campaigns are. We start you on these chains during the level-up experience, but they’re intended to be a story that unfolds over time, complementing the game’s level-up and endgame progression.

Could this not be done with traditional quests? I get it, I really do. I love the idea of Order campaigns, class fantasy, and so on. But mission tables are not the right way to do it. The best way I can describe it, with no disrespect intended, is that the playerbase currently has mission table PTSD. The mere sight of a mission table is causing dizziness, nausea, flashbacks, and panic. Maybe the best thing to do would be to cut the losses, move the missions to traditional quest experiences, and just move on.


Nostalrius & Blizzcon Living Together, Mass Hysteria

First off: Yes, I am planning on going to BlizzCon! Mr. Moxie and I normally go to the beach or something for vacation (if we take one), but we wanted to do something different this year. We were debating about various locations, but I realized that BlizzCon is something that I’ve always wanted to go to, plus it’s close to Disneyland, AND I’ve never been to the west coast or a game convention. So BlizzCon it is! We don’t have any guildies that are planning on going at the moment, so it’ll just be the two of us. That’s okay in my book – we’ll have freedom to come and go and hit just the sessions that we’re interested in. Still, if you’re reading this and planning on going, let me know! I’d love to meet folks!

On to the main topic… private servers and Nostalrius’ imminent demise. Honestly, I totally understand why people play on private servers. It still breaks my heart when I go to old favorite zones like Darkshore and Ashenvale and they’ve been ripped apart by the Cataclysm updates. They don’t feel the same, and I don’t like the new versions at all, so much so that I no longer level alts through that content. The fact of the matter is that if I want to go back to those places to level alts and experience the nostalgia, I can’t unless I go to a private (vanilla) server. I don’t play on private servers for ethical reasons, but I understand why some people do.

On one hand, I feel that Nostalrius wasn’t competing directly with Blizzard for a couple of reasons. First, the experience on Nostalrius is not offered by Blizzard at this time. Until Blizz opens vanilla servers, there is no real competition. Second, the majority of people that play on Nostalrius are not going to sub to retail just because the private server isn’t available. They aren’t interested in the current version of WoW. Third, Nostalrius wasn’t actually making a profit… people could play for free and could provide optional donations. They were barely making enough to keep the server going.

On the other hand, I used to work in the intellectual property industry. One of the unspoken rules of IP is that if you want to protect your IP, you have to defend it, at least some of the time. If you have registered intellectual property but never actually defend it, it may as well not be yours. Most companies pick and choose their battles. Fan art, homemade crafts, and the like is usually skimmed over, but blatant usage of intellectual property to provide services similar to the owner, or to give the impression that they are the owner or an affiliated company, are typically pursued swiftly and aggressively. From that point of view, I can totally see why Blizzard works to shut down private servers.

In all honesty, the answer is for Blizzard to open a vanilla server. One vanilla server. Set it up with the last update before TBC launched, and then let it ride, no further updates. I think demand would be huge to start with, but over time population would stabilize and it would be a home for a small hardcore vanilla fanbase and a revolving group of tourists that just want to pop in for the occasional nostalgia. It would also be a historical point as well, so that gamers that started in Cataclysm or later can experience the game’s roots. Blizzard has of course said no to this in the past, but to be honest, they’ve said no on a lot of other things before that have since come into fruition. It make take a while, but I would be willing to bet money that this will happen at some point in the future.


Starcrack Valley

I don’t often play single-player games. I enjoy the social aspect of MMOs, so for me most single-player games just don’t cut it. There is one notable exception however – Animal Crossing. I’ve played every game in the franchise since the original came out for the Game Cube years ago, but even that you could say is a quasi-social experience, since a very large part of the game is socializing with the NPCs and basically creating a village experience with them. Otherwise, I largely ignore most single-player games.

That is, until Stardew Valley came out. I hadn’t even heard of the game until after it had released and a friend mentioned it to me. It looked like Harvest Moon, and crazy as it sounds, I’ve not really been a fan of Harvest Moon games either. The Day/Night cycle always seemed to move too fast, like there were way too many things to do within each day, and it felt more like a time management game – I have enough time management issues in real life, thank you very much, and really don’t need to deal with it in my game time. So I was skeptical – but as I looked at it, it seemed to also have blended in aspects of Minecraft, Terraria, and – joy of JOYS – Animal Crossing. And the price was right at $14.99. So I gave it a whirl.

AND OH MY WORD THIS GAME IS CRACK. I love it. As long as my plants get watered, I can do whatever else each day, so the day/night cycle doesn’t bother me too much. Mostly it only bothers me when I’m mining and trying to dig down through the levels to hit another elevator. The game itself is charming, with the SNES-era sprites that make me feel like a kid again, vibrant color palettes, and a wonderful soundtrack. The NPCs all have character and it does feel like a social experience even as a single-player game. My favorite character is currently Linus, the homeless NPC that hangs out at his tent by the river, dishes out philosophical wisdom and is more than happy to be given food. Most of the NPCs are rote social stereotypes – the athletic guy, the emo guy, the Fabio guy, the alternative girl, the good girl, the nerdy girl, etc – but they are done fairly well and they all have a backstory with some twists and turns.

So far I’m just trying to build up cash by farming, mining, and selling everything that isn’t nailed down. I haven’t even really started on trying to woo any villagers or build up friendships via gifting, I figure that will happen in year 2. It’s the little things in game that give the game heart – such as the train that rolls by dropping items off that you can grab, or the little fairy that stops by some nights to make your crops mature faster.

It blows my mind that one guy developed the entire game, including composing the soundtrack, and that he is committed to continuing to push out updates. That is a major accomplishment, and I’m happy to support indie designers that have taken something like this on. It’s a great complimentary game to play alongside World of Warcraft, and in this case, I actually like that time stops when I’m not playing, because there’s no pressure to play and I can fit it into my schedule any time.


In the End, There is Azeroth

If you follow my twitter feed, you can probably guess what happened with me and FFXIV… I tried, I really did. The game itself is really well done in a lot of ways, and I can definitely see why it has the playerbase number that it does. It’s polished, well thought-through, and interesting. But honestly, it just wasn’t my genre. I felt about FFXIV a lot like I thought about Wildstar – both fun novelties and excellent MMOs in their own right if you’re into JRPGs and Sci-Fi Westerns, respectively. But JRPGs and Sci-Fi Westerns aren’t my thing, so it was difficult for me to viscerally connect to those games. I lasted a few weeks, and then I was floundering about again without a game home.

So, I resubbed to good ol’ faithful: World of Warcraft. As much as I dislike Garrison gameplay, I’ve ended up maxing out 4 garrisons (and working on two more) with Treasure Hunter followers and running gold missions each day for easy money. At the end of each expansion I typically run dailies for gold anyway, so this is just a more efficient version of that. It’s not really “fun”, but I like checking my Accountant mod at the end of each night and seeing the day’s totals tallied up. I’m also working on finishing leveling Archaeology and Fishing on my paladin, since she is my new main these days.

In addition, yesterday I came across this post on Tumblr that is proposing a fantastic idea: Taking the first two weeks after the Warcraft movie comes out to hang out in starter zones and assist new players. Since I currently play on a high-pop realm that is tagged for new players (Dalaran-US), we will likely get slammed with an influx of new players when the movie launches. So, new project: making and stockpiling Netherweave Bags and putting some gold back to give to lowbies. The plan is to hang out in Elwynn/Kharanos/Dolanaar and hand out the bags & gold, answer questions, and generally assist lowbies to make their starting experience more positive. My LotRO guild did something similar in LotRO back when it went F2P, and my GW2 guild (Gaiscioch) has done this in RIFT and GW2 with great results. It was fun so I’m definitely looking forward to doing it again, and I’ve already gotten a few others in my guild (Drunken Hooligans represent!) on-board to assist as well.

Next time: Stardew Valley, one of the very few single-player games I actually enjoy! 🙂

First Impressions of FFXIV

Typically the week between Christmas and New Years is a heavy gaming time for me, but this year was thrown off-kilter by two things. First, I didn’t have enough PTO to take off the extra days between the holidays, and second – I really wasn’t feeling any game that I had installed. Wurm Online is the old faithful that I adore and will always keep in my back pocket, but sometimes you just want to throw down some old school MMORPG questing action. I’m currently subscribed to WoW but it’s become primarily about logging in to take care of garrison business and make gold to prep for Legion. I updated LotRO and logged in a couple of times, but I have a very uneasy sense of dread about that game and it’s future. I even floated back into GW2 a couple of nights, but I couldn’t get motivated to do anything there either. ESO tempted me, but I couldn’t justify paying for the game when I didn’t know if it would be my cup of tea. Then, there was Final Fantasy.

I don’t have a history with the Final Fantasy franchise at all… I’ve always been aware of it but I never really thought about playing it. I like my games to be set in a medieval world, with just enough fantasy/magic to make things interesting, a la LotRO or Wurm. Low-fantasy, I guess. So Final Fantasy with it’s high-fantasy, eastern feel never really appealed to me. I’ve also never been impressed with the screenshots or videos that I’ve seen, it looked ugly to me, sort of RIFT-ugly. Still, it had a free trial, so I figured that I would give it a go. I’ve only played it a night or two and I’m still only level 7, but here’s my initial thoughts…

  1. Graphics: Okay, it’s not as ugly in person as it looks in other media. It’s actually kind of pretty at times, and has a certain charm to it. I feel like the NPCs are made out of play-doh, like a really high quality claymation film, but it works when you see the characters up close and animated. There’s something still slightly off-putting to me though, but I can’t put my finger on it just yet.
  2. Races: human (yay), elf (yay), big ugly blue person (yawn), kewpie doll (huh?), and catperson. I took them all through customization (great customization options, btw) and ended up picking a catgirl, inspired by my cat IRL. She’s actually pretty cute, the only real cat-like things about her are the ears and tail so it’s not too over the top.ffxiv_12312015_224120crop
  3. Combat: A bit slow and clunky, but otherwise pretty easy to get the hang of. I picked an Archer, with the thought of becoming a Bard later. So far, so good.
  4. HUD: It’s fine, fairly self-explanatory and easy to use and change. It took me a minute to figure out how to resize the UI elements, but once I did, all was well. Well, except for…
  5. Maps: Let’s talk about this map system. It is atrocious. I have an excellent sense of direction, in both games and IRL. I’m the person you want to hang with in a strange city, and I can figure out the easiest/shortest way to get around in a game with no problems. But so far the FFXIV map system has me beat. They took one huge zone, split it into tons of miniature zones with specific gates in between, but not every gate is usable due to your level. Then if you are in one mini-zone and need to go to another to take care of a quest, you have to find the screen for the quest zone and somehow backtrack/trace a route to the zone that you’re currently in, but you never get to see all the zones on the screen at once. It’s annoying, frustrating, and is a huge time-waster. I’ve watched videos trying to explain how it works. I still don’t get it. I did find this site with an all-in-one map of the world, and keeping that open on my second screen is the only way I can tolerate it right now. Terrible design here.Grumpy-CatFFXIV
  6. Atmosphere: I primarily play games to relax after rough days at a stressful job, so typically games like Wildstar don’t do it for me – they tend to agitate me more than give me a peaceful respite. FFXIV so far is having the desired effect – as long as I’m not looking at the infernal map or trying to figure out where to go, it’s peaceful, relaxing, almost happy-ish. I’ve seen it mentioned on Twitter that it is in some ways LotRO-like, and so far I see it as being LotRO-like in that specific regard. It just seems like an enjoyable place to roam in.
  7. Quests: So far not too bad! It’s the typical kill ten rats, take this package here sort of thing, but that is standard and I’m perfectly fine with that. I kind of like reading the quest text in what I think are the characters voices – it’s almost an exercise in imagination and it adds to the immersion.

So will I stick it out? Maybe. Too soon to tell really. I have two weeks to figure out if I have a future there, if at the end of 2 weeks I’m still playing and enjoying it, I may sub up. Stay tuned! 🙂



Scenes from the Northwest

After a weekend of digging and fencing, here’s where we are so far:


Animal field: Fenced and Locked! I still need to dig out that mound of dirt in the middle, but all the animals are in their home now.



Farm field: Almost done! I still need to rip down the small temporary animal pen, level it alllll out (needs to be flat to plant a farm), and finish a few more fence sections. We have plenty of food for now though, so this project will go on the back burner.

Next up on the docket is digging out the eastern border of the deed and getting that part of the fence finished, then we should be good and secure against trolls, spiders, scorpions, crocs, and the like. I went exploring tonight so that I could find a female sheep in order to start breeding for wool. What I found is that if I go about 2 minutes through the forest to the east, there is a huge area of steppe and tundra FULL of nasties. That’s why we have so many critters wandering onto the deed, they’re all coming from here. I’m not complaining at all, that is good hunting. 😀



Note the big troll in the upper right – that is a champion troll (an elite) and in my mind, he rules this hill. One of these days his rule will end. 😉